Con: A lot more prep work and players might miss sections without realizing it since they don't see the full map.) (Pro: Same as option 2 but eliminates the lag. Theater of the Mind for exploration and cut out smaller sections of the map for possible combat areas. Con: Still might be laggy, a lot of the map feels wasted.) (Pro: Feels less like moving chess pieces around a board but maintains the full tactical combat experience. Theater of the Mind for exploration and load the big map for combat. Con: Might be laggy since the maps are pretty huge and dynamic lighting isn't well optimized for some players' potato PCs.) Subscribe to Roll20 and let the dynamic lighting do its thing. How do other DMs handle this kind of thing? The options I've thought of are: That seems like it'll get very tedious in a pure dungeon crawl, however. In WDH we did a lot of Theater of the Mind except when we were in a dungeon, in which case I loaded the dungeon map and let the players move their tokens around as I revealed the fog of war. We're all prepared for the major shift in tone, but I'm wondering about how to handle the mechanics. I DM for a group of friends on Roll20 and we're about to move on from Waterdeep: Dragon Heist to Waterdeep: Dungeon of the Mad Mage. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Keep Little Questions in the megathreadįull rules with additional explanations can be found here.
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