![]() H1Z1 is a third-person game, but allows players to switch between third-person and first-person on most servers. Bases allow players endless customization on design, allowing for cooking, crafting, and even a garage to store a car. Players can Build Bases in order to create defenses and store equipment. Additional crates and keys can be purchased in the marketplace. Each player recieves a key when the game is first purchased, as well as a new crate everytime one is released. Crates are randomly dropped to players of H1Z1. The Community Marketplace allows for the trading, purchasing, and selling of clothing skins, weapons and equipment skins, and airdrop tickets. These updates include various types of firearms, melee weapons, and craftable weapons the player can make. Weapons and other gear are periodically added, or changed as H1Z1 progresses. H1Z1 may glitch, crash, or otherwise be unpredictible, and patience and an open-mind is important when playing so as to not become frustrated. Glitches, errors, bugs, and other technical issues occur sometimes while playing H1Z1, but are corrected pretty consistantly. H1Z1 is currently in Alpha, meaning it is being tested and frequently updated and changed, sometimes dramatically, to how the community responds. Players must eat, drink, sleep, and battle both the undead, and other survivors in order to stay alive. H1Z1 has players attempt to stay alive amidst a post-apocalyptic where zombies have ravaged most of the population. Numerous bug fixes and performance optimizations on the remastered Z1 "Outbreak" map.H1Z1An open-world survival-horror game produced by Daybreak Games.Tribute and Royalty Tactical Helmets no longer incorrectly cause a bleed effect when shot off.Toggling mute (default: Control + M) now works when on loading screens.Jumping backwards and sideways now maintains expected movement speed.Removed collision from arrows that have been fired into objects, removing the ability to use them to climb up objects such as trees.Added additional particle effects to the Apocalypse AK-47.Mini-map no longer closes when the Inventory is opened.Removed the horizontal bar in the window of mobile homes.Additional street and parking lights have been added or adjusted at many POIs to accomodate the Night lighting scheme.The available lighting schemes currently on Test are now: Sunny (50% chance), Gloomy (25%), Dusk (15%), and Night (10%).A Night lighting scheme has been added (included for testing purposes - let us know if you'd like to see it included in the regular rotation!).The amount of fog in the Foggy lighting scheme has been toned down (now called "Gloomy").The Smoky lighting scheme has been removed.Updated the available lighting schemes that randomly rotate each match:.A general consistency pass has been done on loot distribution, so that areas where there was blatantly too much (or not enough) loot have been improved.Slightly increased ATV spawns and slightly decreased police car spawns.This provides players with agency over their starting location while removing some of the predictability around where other players are spawning and where the safe zone will be. Spawn select has been enabled in Solos, Duos, and Fives however, the gas ring preview and player heat map have been disabled.Placement and consistency modifiers have been adjusted so that bad games no longer lower your overall rank.Kills are more valuable than they were in Season 1. ![]() Match scoring has been adjusted and is similar to Preseason values. ![]() Please be sure to let us know your thoughts on the below Season 2 updates in the survey available from the Test server Message of the Day, and we look forward to sharing this Season's rewards with you in the near future (hint: we hear you like weapon skins!). We appreciate the passion around keeping H1Z1 true to its roots - based on your feedback, revive and the Ranch Rifle will NOT be added for Season 2, and player caps will be remaining the same as they are currently. We've been listening to the community feedback since our Fort Destiny Friday and Dev Digest livestreams talking about adding features like revive and the Ranch Rifle into season play, as well as adjusting player caps per mode. This week's update to the Test server brings you our revised plans for Season 2 gameplay.
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